Rob Harrison Leeds Metropolitan University=20
(2013)
Abstract
This paper =
compares the
production techniques of dub pioneer King Tubby, focusing on his use of =
spatial
effects to create new soundscapes or audiotopias, with the production
techniques and use of spatial effects in electronic dance music. A =
brief
history of dub is covered along with an examination of the devices used =
to=20
create spatial effects, and their uses in dub. An analysis of Roots Of =
Dub by=20
Tubby is made focusing on the creative use of spatial effects and mixing =
technique. The creation of audiotopias or temporary aural spaces created =
through=20
music is discussed and related to how this is achieved in both dub and =
EDM, by=20
comparing productions by King Tubby and UK EDM artist Shackleton. Dub =
influences=20
in EDM are covered and an analysis of a dub techno track by Basic Chanel =
is=20
compared to the analysed Tubby track. Finally the author concludes by =
summing up=20
thefact that the creative misuse of =
space and=20
spatial effects to create the main points of interest in the track, are =
the
characteristic sound of dub, and how this technique has been =
utilisedby a new generation of EDM producers, to =
construct
new sounds and genres while echoing 1970's dub.
Key Words
King Tubby, Electronic Dance Music, EDM, =
Spatial,=20
Effects, Space, Reverb, Delay, Audiotopia
Introduction
This paper aims =
to examine=20
the creative use of spatial effects by dub pioneer King Tubby and how =
these=20
effects such as reverb, delays, filtering and mix techniques have been =
used to=20
create audiotopias, which are temporary aural spaces created through =
music. This=20
paper will then go on to look at how the use of these spatial effects =
and the
creation of dub soundscapes or audiotopias, has influenced the =
production
techniques of modern electronic dance music or EDM.
"In 1976, Melody =
Maker
published an article by music critic Richard Williams entitled =
=E2=80=9CThe Sound of
Surprise.=E2=80=9D Williams=E2=80=99 essay was a short but prescient =
description of the
still-shockingly-new phenomenon of dub reggae. Williams prophetically =
noted
that =E2=80=9Cthere are possibilities inherent in this aberrant form =
which could
perhaps resonate throughout other musics in the years to come=E2=80=9D =
(145). (Williams
1976 quoted in Baker 2009 pg.5). This statement demonstrates that from =
the=20
beginnings of early dub an interest was taken in its innovative =
production=20
techniques and how these techniques could possibly influence future =
music. EDM=20
is a good example of a genre that has taken influences from dub's use of =
space=20
and spatial effects and used it to create new sonic spaces, soundscapes =
or
audiotopias.
This paper will =
focus on the
influence of dub in electronic dance music or EDM. The term electronic =
dance
music covers a wide range of music, including genres such as techno, =
breaks,=20
house, drum & bass and trance, and other more current sub genres =
which even=20
more directly reference dub such as dubstep and bass. Although fans are =
aware of=20
the characteristics of these separate genres of music, they are viewed =
in the=20
same overall category. (Butler 2006). "As EDM has become more and more =
diverse,
however, these terms have come to refer to specific genres. Another =
word
"electronica" has been widely used in mainstream journalism since 1997" =
(Butler=20
2006 pg.33) to describe this wider view of EDM. It is also worth noting =
that the=20
use of the term EDM in this paper is not used to describe the commercial =
sub=20
genre of electronic music which is currently popular in North America, =
that is=20
being labelled EDM.
Although =
the term EDM=20
implies this type of music will be specifically club music produced for =
dancing=20
this is not always the case. Butler (2006) describes that while some =
genres=20
migrate away from the dance floor they still display their relatedness =
to EDM=20
traditions, while other musics develop and manipulate the conventions of =
EDM so=20
much they are not suitable for dancing or are specifically produced for =
not=20
dancing.
Methodology
The research =
area will be=20
broken down into the following sections; What is Dub Reggae? A =
Definition and=20
Brief History, Spatial Effects and Their Uses in Dub, The Creation of =
Impossible=20
and Mystical Spaces or Audiotopias, Dub Influences in Electronic Music =
and new=20
offshoot genres will also be looked at. By=20
investigating how these new genres of EDM make creative use of auditory =
space=20
through the use of effects such as reverb, delay, filtering and the =
creative use=20
of mixing and sound staging a greater understanding of the influence =
that dub=20
has had on modern electronic music will be gained.
Investigation =
will be made=20
into how space is created in dub tracks through creative mixing =
techniques such=20
as the muting of instruments and the use of effects in their place. This =
in turn
brings the use of the effect to the foreground of the listener's =
attention,
creating the characteristic reverberant echoic sound of dub. This =
technique has
now become a staple procedure in the creation of EDM and comparisons =
will be
drawn through analysing tracks from both genres. Analysis of specific =
tracks
from each genre will be made and an examination of the spatial =
qualities of=20
each track will be reviewed so comparisons can be made. The specific =
uses of=20
spatial effects in dub such as reverb and delay will be investigated so =
common=20
settings such as delay times that create characteristic dub sounds can =
be=20
identified in modern productions. Investigation will be made into dub =
production=20
techniques and what new possibilities these techniques open up with the =
use of=20
new technology. An examination will take place of how these effects =
devices were
originally created to emulate real spaces, and how and where they have =
been=20
misused creatively.
By breaking the =
subject down=20
into these areas it is hoped that a greater appreciation of how these =
types of
effects are used within each genre is gained, which will result in the =
ability
to define dub influences in certain areas of electronic =
music. =20
Definition and a History of =
Dub
Dub originated =
in Jamaica in=20
The 1960=E2=80=99s and consisted initially of instrumental =
=E2=80=9Cversions=E2=80=9D of reggae tracks
containing what was described as the "riddim" or just bass and drums. =
Ehrlich=20
(1982 p. 106) defines dub as "a kaleidoscopic montage which takes sounds =
originally intended as interlocking parts of another arrangement and =
using them=20
as raw material, converts them into new and different sounds; then, in =
its own=20
rhythm and format, it continually reshuffles these new sounds into =
unusual=20
juxtapositions." The development of the genre dub took place when the =
engineer=20
would take an instrumental version of a track to the next level, using =
the=20
effects such as echo, reverb and delay along with filtering and mixing=20
techniques such as dropping certain tracks in and out of the mix to =
change the=20
whole sound and texture of the riddim. Some of the original pioneers of =
the dub=20
sound included King Tubby, Rudolf "Ruddy" Redwood and Lee Scratch Perry =
and his=20
band The Upsetters. =E2=80=9CRuddy played a key role in the initial =
development of dub,=20
as he was the first to make a public performance of what would become =
known as a=20
"version" - the instrumental mix of a song without the vocals.=E2=80=9D =
(Bush=20
unknown)
There were many =
travelling
outdoor sound systems in Jamaica in the 1960's. One of the biggest =
sound
systems of this time period was owned by Ruddy in Spanish Town. Known =
as
Ruddy=E2=80=99s Supreme Ruler of Sound, he had one of the most =
impressive selections of
music, as he had a long relationship with Duke Reid, one of =
Jamaica=E2=80=99s leading
producers of the time. Ruddy had access to a number of exclusive =
recordings
from Duke=E2=80=99s Treasure Isle Studio, giving him an edge over other =
sound system
operators (Barrow and Dalton 1997, p. 200).
The development =
of the genre=20
dub took place when the engineer would take an instrumental version of a =
track=20
to the next level, using the effects such as echo, reverb and delay to =
change=20
the whole sound and texture of the riddim. Historically echo and reverb =
effects=20
had been used to put the musical parts of a track in a space, creating a =
realistic acoustic environment for the recorded music to exist in. This =
created=20
an extra dimension of realism around the music as "reverberation and =
delay=20
simply are sonic attributes of physical space." (Doyle 2005 pg.14). =
The=20
use of reverberant or echoic sonics can suggest an array of different =
spaces=20
such as wide open landscapes, deserted streets late at night, dark =
subterranean=20
spaces, or grand mountains and canyons. (Doyle 2005). Dub artists =
took the=20
devices used to suggest these real spaces and creatively misused them by
performing live "dub" mixes in the studio where they would use the =
effects as=20
instruments in a musical fashion, bringing the studio, effects and =
producer to=20
the front of the stage.
=E2=80=9CThis =
was the turning point=20
in which dub emerged as a unique and characteristic branch of music =
itself, and
can be credited almost entirely to the contributions of a mixing =
engineer known
as King Tubby.=E2=80=9D (Bush). King Tubby ran his own sound system in =
Kingston at the
time called Tubby=E2=80=99s Hometown Hi Fi. Tubby, who was experienced =
in electronics
through his background in TV repairs customised his mixing desk at his =
studio
in the ghetto district Waterhouse in Kingston, adding faders which =
allowed him
to add or subtract the various elements of the tracks smoothly. He also =
created
his own effects units by modifying tape machines to create delays, and =
hitting
spring reverb units which created the characteristic thunderclap sound =
used in
dub. =E2=80=9CTubby=E2=80=99s innovations behind the mixing board =
introduced to Jamaica the
idea of the mixing engineer playing a creative role in the =
music.=E2=80=9D (Bush
unknown).
Spatial =
Effects and=20
Techniques and Their Uses in Dub
In order to =
investigate how=20
the spatial effects used in dub have influenced other genres first we =
must=20
define what effects are used to create the illusion of space and how =
they have=20
been used in dub. Reverberation is the most common effect used to create =
space.
Izhaki (2012 pg.405) describes reverb in the following way, =E2=80=9CIn =
nature, reverb
is observed mostly within enclosed spaces, such as rooms. Reverbs are =
easier to
understand if we imagine an impulse sound, like a hand clap, emitted =
from a
sound source in an empty room. Such a sound will propagate in a =
spherical
fashion and for simplicity we should regard it as travelling in all =
directions.
The emitted sound will travel in a direct path to a listener (or a =
microphone)
followed by reflections that bounced from the walls, floor and ceiling. =
These
will be gradually followed by denser reflections that have bounced many =
times
from many surfaces. As sound both diminishes when travelling through =
air and
being absorbed by surface materials, the reflections will slowly decay =
in
amplitude...In mixing, we use reverb emulators, either hardware units =
or
software plug-ins, to simulate this natural phenomenon.=E2=80=9D =
Figure 1 below=20
shows the decay of reverberation over time.
A characteristic =
dub reverb=20
sound is the spring reverb. The spring reverb works by using the =
physical=20
movement of a spring to generate the reflections which creates a =
metallic=20
shimmering sound more suited to creating musical reverberant tail =
effects than=20
creating realistic sonic spaces. These shimmering metallic effects could =
then be
filtered and edited during the performance of a dub mix changing their =
sonic
properties in real time creating new musical effects. =
=E2=80=9CReverberation does much
to define what we perceive as timbre, volume and sound colouration, and =
largely
determines our perceptions of directionality and nearness.=E2=80=9D =
(Doyle 2004 pg.3).
These perceptions of timbre and sound colour could now be modified =
through the
use of effects to produce new sounds and spaces by dub artists, "echo =
and
reverb effects changed (in some cases at least) from being a covertly =
used
producer's technique to an increasingly emphasised, featured =
gimmick.=E2=80=9D (Doyle
2004 pg.9)
Delay is another =
common=20
effect used to create space in audio recordings. Delays also happen =
naturally in
nature when a sound is reflected off a hard surface and the reflection =
is heard
milliseconds after the initial sound. A reverberant field is made up of =
many
tiny delays reflected off surfaces in an enclosed environment. Sound =
and space
are inherently linked as when an object is sounded in an =
environment, the=20
sound travels outward from the object bouncing off all surfaces =
(or not in=20
an open space) thus imparting the spatial properties of the location =
onto the=20
timbre of the sound. "It is almost impossible to hear a sound without=20
instinctively seeking the source of the sound - where the sound is =
coming from,=20
who or what has produced that sound." (McCombe 2001 pg.2)
Hodgson (2010 =
pg.124) states=20
=E2=80=9Cthe simple delay line is the building block of all delay =
processing=20
techniques.=E2=80=9D Then continues to describe how audio signals are =
fed into a delay=20
line where the signal is split and a copy is stored for a certain amount =
of time=20
before being passed to the output after the direct signal. All delay =
units and=20
plug-in effects have 3 basic settings which are the delay time or the =
amount of=20
time between the input signal and the copy arriving at the output. The =
mix=20
setting which adjusts the balance between the input signal and the =
delayed copy,=20
and the feedback which controls the amount of the delayed signal which =
is routed
back to the input.
Roots Of Dub =
(1976) by King=20
Tubby provides many excellent examples of the creative misuse of reverb =
and=20
delay devices. This is achieved through not using these types of effects =
to=20
place a sound in a convincing acoustic space but using them in a =
creative manor=20
to compose additional musical content. This technique could be achieved =
by=20
manipulating the controls on the unit during the dub mix and changing =
delay=20
times or feedback mix controls for example.
The initial =
snare hits at=20
0:02 are soaked in a cavernous reverb conveying the effect of an =
immeasurable=20
space. Baker (2009 pg.27) describes Tubby's reverb technique in the =
following=20
way "Tubby=E2=80=99s percussive use of reverb =E2=80=9Cwidens=E2=80=9D =
the track, giving the listener an=20
impression of deep canyons and limitless plains." The sax which comes in =
at 0:04=20
is accented at the end of each phrase with a 1/4 note or possibly dotted =
1/4=20
offbeat delay which provides an alternate rhythm. As the sax part ends =
at 0.19=20
the delay lines expand with the use of feedback, EQ and pushing them up =
in the=20
mix, they then take over from the original instrument part becoming the =
centre=20
of attention. This technique differs from previous uses of reverb and =
delay as=20
it is not covertly used as producer's technique to place a sound in an =
acoustic=20
environment but as an emphasised, featured, characteristic of the music. =
Between 0:30 and =
0:37 we=20
hear the wet dry mix of the snare reverb being adjusted between each hit =
in the=20
phrase giving a dry punch to some and leaving other hits hanging in =
Tubby's=20
fabricated, unnatural space. Throughout the track we hear the fragmented =
remains=20
of the guitar skank, occasionally breaking out through the mix, each =
time only=20
to disappear, leaving a trail of delays behind. Again the delay is =
around a 1/4
note and is arrhythmic to the rest of the track providing a =
counterpoint off
beat rhythm. The fact that the delay times are roughly the same on each
instrument would suggest they are used on a return channel and the send =
control
of each track is being manipulated when a sound is sent to the delay =
effect.=20
At 1:08-1:15 we =
hear only=20
the wet reverb signal from the snare without any dry hits which is in =
turn=20
filtered rhythmically creating a strange whooshing sound far removed =
from an=20
actual snare hit, this technique is a trademark King Tubby sound. At =
around 2:36=20
after a hypnotic groove has been set up by the drums, bass, hammond and =
finally
guitar on the top of the mix, the hammond and guitar are removed, again =
leaving
only the arrhythmic delay line from the last guitar note. This =
technique
creates a counterpoint rhythmic morendo switching the focus from the =
groove
previously set. At 3:12 in the dying seconds of the outro we hear the =
sax delay
level brought right up and filtered.
Through the =
examples=20
presented in this track it is easy to see that the use of reverb and =
delay have=20
not been employed to create a natural sounding space but rather as =
instruments=20
in their own right, still creating space, but an other worldly space =
used for=20
musical effect. These techniques are performed by the producer or =
engineer=20
during the dub mix and are specific studio techniques which would not =
have been=20
heard before during live performances of the original tracks. This is =
one of=20
dub's innovations, bringing an extra area of creativity into the studio =
at the=20
mix stage and giving control of the sound and overall feel of the =
production to=20
the engineer or producer of the track.
From the =
analysis of the use=20
of spatial effects in this track we can see that the acoustic properties =
of the
space created are not intended to portray a real world environment but =
instead
are used as sound colours and rhythms in their own right. The delay =
lines and
reverb are accentuated with additional mixing and processing putting =
them on
display at the front of the mix as if King Tubby is the front man of =
the band,
although this performance was completed in the studio using the mixing =
desk and
effects as instruments.
Another aspect =
of the use of
space is creative sound staging. Moylan (2008) states "the sound stage =
is the=20
singular area occupied by all of the sound sources of the music, as an =
aggregate=20
or group. It has an apparent physical size of width and depth that =
are=20
defined at the level of the individual sound source: (1) the dimension =
of width=20
is defined by the furthest right and left sound (lateral localization) =
and (2)=20
the dimension of depth is defined by the most distant sound source and =
the=20
closest sound source."
Using Roots Of =
Dub as an=20
example again and taking into account Moylan's ideas on the sound stage =
the mix=20
can be described as follows. The kick is panned to the centre and is =
also=20
roughly in the middle of the mix as it is not too prominent. The snare =
is also=20
panned to the centre, but moves back and forth in the mix as it is faded =
in and=20
out for effect. The snare delays seem to skirt around the back of the =
mix and=20
out wide to the edges. The hats are panned out wide left with a short =
delay=20
panned right giving a widening effect. The bass is also in the centre =
and is=20
locked to the kick creating the groove and also seems to take up a large =
space=20
in the centre of the mix. The skank or chops of the hammond and guitar =
are also=20
panned to the centre but the elements are switched back and forth as =
they are=20
faded, muted and filtered in and out on the mix. The sax is up front as =
a lead=20
instrument with its delays seeming to skirt around the front of the mix =
to the=20
wide edges and back which seems to be a similar effect used with the =
guitar=20
delays. The barely audible vocals make a brief appearance panned to the =
left of=20
the sound stage
.
Here we can see =
that the
unnatural movement of the delay feedback and tails build up in the mix =
after
the initial impact or note which has sounded them. This is used as a =
creative
device in dub were the original instrument is removed leaving the =
effect tail
making a specific point of the audience listening to the effects rather =
than
them being almost invisible but creating a natural space for the music =
to exist
in. This phenomenon can be attributed to the fact that the engineer is =
the
artist in dub and his instruments are his studio, mixing desk and =
effects. Here
is a major connection in how dub has influenced EDM, most EDM producers =
work=20
solely in the box using effects and software instruments to create their =
music.=20
These ideas and techniques were pioneered by dub artists in 1960's and=20
70's.
Zagorski-Thomas =
(2010) takes=20
this idea of the sound stage further to functional staging stating, =
=E2=80=9Cfunctional
staging is a concept building on the idea of phonographic staging =
...The
staging of sounds in the record production process is considered to be
functional if the reason for their particular placement or treatment is =
related
to the practicalities of audience reception rather than to =
aesthetics.=E2=80=9D=20
(Zagorski-Thomas 2010 pg.1). This can be related to the fact that dub =
was
originally created to be played on the PA systems of the travelling =
sound
systems in Jamaica and how much of EDM is designed for playback over =
club
systems. These factors force certain choices to be made such as the =
main rhythm
sections, kick, bass and snares all to be panned centre leaving space =
on the
wide edges for effects, a technique seen often in EDM.
The creation of impossible and mystical =
spaces=20
Doyle (2004) =
discusses=20
harnessing the echo stating that this allows the mystical properties of=20
reverberant sound to be =E2=80=9Charnessed=E2=80=9D and used by =
producers through the=20
development of technology. Dub artists with a strong connection to the=20
Rastafarian religion were looking to create this connection with =
=E2=80=9Cthe other=E2=80=9D or=20
to create something new and unheard before which could give them the =
edge in a=20
"sound clash" between two competing sound systems. "Doyle=E2=80=99s =
assertion that=20
natural reverberant spaces can possess sacred qualities has particular=20
implications for Jamaica=E2=80=99s Rastafarians, whose belief in the =
=E2=80=9Cital=E2=80=9D (natural)=20
stresses humanity=E2=80=99s spiritual connection to the earth." (Baker =
2009 pg.23). =E2=80=9CIn=20
the ancient world there were deep linkages between reverberant space and =
the=20
sacred or magical.=E2=80=9D (Bates 2007 pg.2). Doyle (2004 pg.43) states =
there is =E2=80=9Can=20
integral and enduring connection between what might be called =
=E2=80=9Creverberancy=E2=80=9D and=20
the sacred.=E2=80=9D Since ancient times reverberant spaces have been =
thought to have=20
had mystical, sacred or religious properties. Churches and cathedrals =
are=20
designed to be reverberant and amplify the voice, while sacred caves =
served as=20
some of the first natural religious spaces.
Baker (2009) =
uses =E2=80=9CJosh=20
Kun=E2=80=99s theories about =E2=80=9Caudiotopias=E2=80=9D (temporary =
aural spaces created through=20
music)=E2=80=9D to describe dub=E2=80=99s soundscapes created with the =
use of echo and reverb=20
effects. =E2=80=9CIn order to study how sonic spaces create =E2=80=9Cnew =
maps=E2=80=9D that allow an=20
individual to analyze their current social predicament. These =
=E2=80=9Cnew maps,=E2=80=9D=20
therefore, engender a =E2=80=9Cremapping=E2=80=9D of reality, a =
reconstitutive process that=20
parallels dub=E2=80=99s emphasis on modification and =
alteration.=E2=80=9D (Baker 2009 pg.ii).=20
The use of reverberation and delay effects along with creative mixing =
and=20
soundstage techniques combined an extra spatial dimension creating =
strange dub=20
soundscapes that had not been heard before and with an emphasis on the =
rhythm=20
section, this has become the characteristic dub sound. "Dub artists =
utilized=20
reverb to construct sonic spaces that sounded as if they were free of =
human=20
impediment and therefore full of possibility." Baker (2009 pg.26). =
Baker then goes =
on to=20
describe how dub=E2=80=99s audiotopias can be described as natural which =
is problematic=20
as these alternate spaces which are created, serve to remove the =
listener from=20
the everyday, therefore cannot be described as natural. Also Baker =
contradicts
himself with this statement by talking about giving the listener an =
impression
of deep canyons and limitless plains. The spaces created through the =
creative
use of effects in dub were never meant to be natural, with the help of =
the
previously mentioned effects Dub artists were able to create impossible
soundscapes or audiotopia=E2=80=99s which do not relate to any real =
world acoustic
spaces.
EDM has pushed =
the idea of
audiotopias to new limits from where dub left off, this is primarily =
due to
advances in technology. With the ever expanding computer power which is =
accessible to today's producers and the myriad of hardware and software =
products=20
available for creating innovative visionary, spatial auditory vistas =
that can be=20
real or imaginary, the creation of space in recorded music or sound =
design has=20
never had so many varying options. Convolution reverbs for example now =
offer the
possibility of taking impulse response data from any space imaginable =
and
applying them to a sound. A convolution reverb samples the acoustics of =
real
spaces, usually by setting up a microphone in the acoustic environment =
then
emitting a short pulse of sound such as the crack of a snare or a =
gunshot. The
microphone would pick up the initial sound along with the acoustic =
response of
the room, this data can then be loaded into a software program and =
applied to
incoming sounds in order to simulate the acoustics of the sampled =
space.
Music For The =
Quiet Hour=20
(2012) by Shackleton is a single experimental/bass composition spread =
over five=20
parts and 60 minutes. Shackleton is a UK bass and dubstep artist who =
produces=20
dark brooding minimal compositions which are experimental and focus on =
creating
weird immersive sonic landscapes. Music For The Quiet Hour is a journey =
through
strange sonic landscapes far removed from the dance floor but still =
holding on
to the extreme experimental edge of the UK bass and dubstep genre where
Shackleton made his name. Shackleton's dub influences are easy to spot =
in his
work with a minimal production ethic, heavy bass and emphasis on =
spatial
effects. Shackleton's previous album was also titled Soundboy's =
Gravestone Gets
Desecrated By Vandals, this takes clear influence from the King Tubby =
track
Soundboy Massacre.
During Part 4 of =
Music For=20
The Quiet Hour at 3:39 a strange vocal appears with stuttered repeating =
rhythmic
delays which have no bearing to any real world echo giving the vocal a =
strange
machine like quality. The delay line begins to bounce around the stereo =
field
in an almost random fashion creating a disorientating ambience against =
the low
frequency drone texture in the background. At 6:00 a high frequency =
canopy
appears submerged in a glass like reverb almost giving the feeling that =
you are
entering an ice cave. The spoken vocal that enters at 6:51 as accented =
by an
1/8 note metallic rhythmic delay at the end of the last word in the =
phrase
which provides a rhythmic pulse leading you into the next phrase. Baker =
2009=20
(pg.41) describes this technique as a "Dub=E2=80=99s rhythmic =
decentring," then goes on=20
to state (this) "can be read as simply another example of the =
genre=E2=80=99s emphasis=20
on fragmentation. Dub=E2=80=99s echoic alternate rhythms are never fully =
established,=20
after all. They do not overtake the rhythmic foreground but instead =
remain=20
within the song=E2=80=99s defining background, influencing the =
listener=E2=80=99s awareness of=20
sonic space. They are incomplete, offering only a hint at the =
possibilities=20
offered by the audiotopia." (Baker 2009 pg.41).
A metallic =
sounding reverb=20
floats behind the vocals and stuttering claps weaving in and out of the =
mix=20
almost as if it is used like a pad. Shackleton's whole Music For The =
Quiet Hour
composition is an excellent example of how the creation of imaginary =
spaces can
be pushed to its visionary pictorial limits through the use of new =
technology.=20
Each new sound which emerges has a new delay or reverberant effect, and =
these
effects are not applied in a hap hazard way but are crafted and shaped =
to
create an other worldly audiotopia.
Dub Influences in EDM
Through the =
creative=20
miss-use of studio equipment and effects dub producers have cut =
themselves a=20
niche as a new class of artist where the producer was the main focus =
rather than=20
the band. This is where the lasting influence of dub can be seen over =
all=20
electronic music. As stated earlier dubs main focus is on the bass and =
drums or=20
=E2=80=9Criddim.=E2=80=9D This characteristic of boosting the rhythm =
section of a track can be=20
seen in most genres of modern electronic music such as hip-hop, house, =
techno,
jungle/drum n bass, breaks, dub step and electronica. New technology =
such as
digital reverbs and delays enable today=E2=80=99s electronic artists to =
create
impossible spaces through the use of algorithms such as convolution =
reverbs.=20
The majority of modern electronic music employs the use of impossible =
acoustic
spaces for the effect of trying to create something new and unheard =
before.
This can be traced directly back to the original dub artists even if =
the modern
artist would not cite dub as an influence on their music.
Some areas of =
house and=20
techno (and indeed other forms of EDM) discount any influence from dub =
and=20
instead only look to their origins in Chicago, Detroit and the late =
1980's to=20
early 1990's acid house coming from the UK. While it is the prerogative =
of any=20
producer to state his or her own influences, a wider perspective view of =
music=20
as a whole shows that some of the areas of innovation that were started =
by dub=20
eventually made their way through the ears and culture of many countries =
and=20
certain things happening around the world can come together into a wider =
cultural pot of knowledge. Taking this into account the production =
practices of=20
every EDM producer cannot be directly traced back to dub but the =
production=20
techniques discussed in this paper can be seen throughout many genres of =
music=20
proving dub has had a wide and long lasting influence.
Butler (2006 =
pg.46)=20
discusses how jungle/drum & bass was a significant development of =
the=20
1990's stating that it "combines accelerated drum patters =
("breakbeats")=20
sampled from percussion only sections ("breaks") of old funk records =
with half=20
tempo bass lines influenced by reggae." A good example of dub influence =
in drum=20
& bass is Marcus Intalex's Emergency Dub, along with the obvious =
offbeat dub=20
skank chords on beats 2 and 4 and dub influenced bass line, arrhythmic =
delays=20
float in and out of the mix again providing a counterpoint off beat =
rhythm in=20
much the same pattern as King Tubby's. At around 2:57 during the break =
down the=20
dub chords are panned slightly left while their short delay is panned =
hard right=20
and processed with distortion. This gives the effect of the sound moving =
across=20
the stereo field while still separating the delay effect from the dry =
sound.=20
=20
The explosion of =
the dubstep=20
sound around the world in the last decade has in turn seen dub =
influences across=20
the board in EDM. The minimalist sound of dub and focus on rhythm =
section of the
track fits perfectly into the techno production ethic. Many techno dj's =
have
started to incorporate dub, dubstep and dub influenced music into their =
dj=20
sets, which has in turn influenced techno production. An example of this =
could=20
be Ricardo Villalobos who was routinely including The Rope Tightens by=20
Shackleton during his gigs and was soon asked to remix Blood On My Hands =
also by=20
Shackleton, this promptly connected the two once separate genres by =
delivering a=20
dark dub techno mix. This connection, although not new' sparked new =
interest in=20
dub sounds through the techno scene.
Basic Chanel are =
credited=20
with the creation of dub techno in the early 1990's and listening to =
their early
productions it is easy to pick out their dub influence. Quadrant Dub =
and e2e4
Basic Reshape by Basic Chanel both have a stripped back, bass heavy, =
minimal
sound and are washed in delay and reverb. The opening of e2e4 Basic =
Reshape
features a heavy 4/4 kick drum pattern, a deep arpeggiated bass line =
and
strange metallic percussive hits that jump around the stereo field with =
short
delays that bounce back and forth between the speakers. At 0.22 a high
frequency synth squelch appears in an erratic pattern with a high pass =
filter
making short sweeps giving the sound more movement. This synth squelch =
is
treated with a 1/4 note offbeat delay although the erratic pattern of =
notes
produces broken disorientating delay lines which bounce around the =
stereo field
combining with the metallic hits. At 0.50 faint reverberant chords are =
heard
with another arrhythmic delay that has a slightly slower delay time =
giving them
a distant lazy feel. At 1.01 the synth squelch subtly builds in high =
frequency
energy giving the delay lines an insect like quality. The reverb level =
and
decay time are turned up on the metallic percussive hits creating a =
short high
frequency canopy at 1.17. From 1.29 the frequency of the reverb on the =
distant
chord begins to be modulated creating a washing in and out texture =
while the
delays start to bounce between the speakers gaining intensity. =
Throughout the
rest of the track while the stark minimal instrumentation does not =
change apart
from the occasional glitch or points of granular sound, the reverb and =
delay
settings are constantly modulated which produces a shifting, morphing =
alien
soundscape that could be a sound track to a sci-fi film. This =
modulation of the
effects through the track provides the main focus against the minimal =
groove
supplied by the kick and bass. Here we can draw direct comparisons with =
the
production techniques of King Tubby where the focus is also on using =
the
manipulation of the spatial effects to provide interest against a =
hypnotic
groove. There is now a cross pollination between techno and =
bass/dubstep where
artists mainly producing dubstep or bass are now experimenting with =
techno=20
sounds creating a strong connection between genres.
Conclusion
Radio 1 reggae =
and dub dj=20
Don Letts describes dub as "a head trip" going on to state "it=E2=80=99s =
instinctive,=20
but hard to visualise. It=E2=80=99s ethereal. But what I always liked =
about it was that=20
there is enough space in the music to put yourself in the mix.=E2=80=9D =
(Moskowitz). The=20
space in dub is created by the muting and fading in and out of the =
instruments=20
and the creative use of spatial effects such as reverb and delay which =
provides=20
the main focus against the groove. An alien sounscape is constructed for =
the=20
bass and drums to exist in who provide a hypnotic beat able to transport =
the=20
listener into the new world of the audiotopia. These spaces or =
audiotopias which=20
are created, are the main characteristic of dub =
where the=20
engineer or producer is the artist and the focus is on their performance =
in the=20
studio rather than the band.
Through the =
analysis of the=20
King Tubby and Basic Chanel tracks we can see similarities in their =
production
techniques and overall feel and vibe, where the use of spatial effects =
as
instruments creates the main points of interest in the track, rather =
than the
conventional use of these devices to create realistic spaces. EDM has =
first
taken the focus of the rhythm section enabling a steady beat for =
dancing but
along with this has also take the dub production ethic to create =
extra=20
musical content, and alternate spaces, through the misuse of spatial =
effects.=20
These characteristics of dub production can be seen over all genres of =
EDM and=20
with the dissemination of the dubstep sound around the world a new =
interest in=20
dub sounds and production techniques has been ignited proving that =
possibilities=20
inherent in dub reggae do resonate throughout other forms of music, and =
will do=20
for years to come.
=20
References and =
Bibliography
Baker. J. (2009) Natural audiotopias: The =
construction of
sonic space in dub reggae. Scholar Commons, University of South =
Florida.
(Accessed 21/09/12)
=
http://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=3D2841&cont=
ext=3Detd
Barrow. S. and Dalton. P. (1997) Reggae: The =
Rough Guide.
Rough Guides Ltd. London
Bates. M. (2007) The Representation of Space in =
Audio and
Audiovisual Works. ARP Conference Paper (Accessed 12/10/2012)
http://www.artofrecordproduction.com/content/view/104/95/
Bush. J. (unknown) Dub Revolution: The Story of =
Jamaican=20
Dub Reggae and Its Legacy. (Accessed 27/10/12)
http://debate.uvm.edu/dreadlibrary/bush.html
Butler. M. (2006) Unlocking The Groove. Rhythm, =
Meter,=20
and Musical Design in EDM. Indiana University Press
Camilleri. L. (2010) Shaping sounds, shaping =
spaces.=20
Popular Music, 29, pp 199-211
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Musician=E2=80=99s=20
Guide to Acoustics. Oxford University Press
Case. A. (2007) Sound FX: Unlocking The =
Creative=20
Potential Of Recording Studio Effects
Doyle. P. (2004) From 'My Blue Heaven' to 'Race =
with the
Devil': echo, reverb and (dis)ordered space in early popular music =
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Popular Music, Vol. 23, No. 1 (Jan., 2004), pp. 31-49. Cambridge =
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Press.
Doyle. P. (2005) Echo & Reverb: Fabricating =
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Doyle. P. (2004) From 'My Blue Heaven' to 'Race =
with the
Devil': echo, reverb and (dis)ordered space in early popular music =
recording.=20
Popular Music, Vol. 23, No. 1 (Jan., 2004), pp. 31-49. Cambridge =
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Press.
Ehrlich. L. (1982) X-Ray Music and The Reggae=20
Arrangement. Davis, Stephen and Simon, Peter. Reggae International. R =
and B. New=20
York.
Hodgson. J. (2010) Understanding Records: A =
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to Recording Practice. Continuum International Publishing, New =
York.
Izhaki. R. (2012) Mixing Audio: Concepts =
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www.magicmess.co.uk/electronics/spring.php =
(Accessed
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Moylan. W. (2007) Understanding and Crafting =
the Mix.=20
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(Accessed
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"DUB=20
ECHOES" (Accessed 01/04/13)=20
http://moreintelligentlife.co.uk/blog/dub-fest-east-london
Pierce. L. (2010) Gateways to Geekery: Dub. =
(Accessed
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functional staging, authenticity and the audience led aesthetic in =
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production. Popular Music, 29, pp 251-266.
Discography
Basic Chanel - e2e4 Basic Reshape (1995) =
Basic Chanel.
Germany
King Tubby - Roots Of Dub. The Roots Of Dub =
LP (1976)
Total Sounds. Jamaica.
Marcus Intalex - Emergency Dub (forthcoming =
2013)=20
Soul:r (Fabric). UK.
Shackleton - Blood On My Hands (Ricardo =
Villalobos=20
mix) Skull Disco. UK.
Shackleton - Music For The Quiet Hour (2012) =
Woe To=20
The Septic Heart! UK.
Shackleton - The Rope Tightens (2008) Skull =
Disco.=20
UK
Available=20
here: http://www.youtube.=
com/watch?v=3D-4A_3FpACxc=20