From: "Saved by Internet Explorer 11" Subject: Classified Babylon 5 Blueprints Date: Thu, 9 Feb 2017 19:49:09 -0800 MIME-Version: 1.0 Content-Type: multipart/related; type="text/html"; boundary="----=_NextPart_000_0000_01D2830D.9482A890" X-MimeOLE: Produced By Microsoft MimeOLE V6.1.7601.17609 This is a multi-part message in MIME format. ------=_NextPart_000_0000_01D2830D.9482A890 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Location: http://scifijaz.com/b5blueprints.html =EF=BB=BF
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Blue Sector Function: C&C, Docking Bays, Customs, Medlabs, Personnel=20 Habitation, Administration, Babylon 5 Advisory Council = Chambers Below the zero-g docking bay, in the rotating section, is the = docking=20 bay proper and the forepart of Blue Sector. All ships enter the = station=20 dead center. An incoming ship surrenders its shipboard computer to = Babylon=20 5 Command and Control, or C&C, located directly beneath the = bay=20 entrance. While most pilots can easily match the station's = rotation, the=20 possibility of pilot error is far greater than computer error (a = fact=20 proven more than once). . Unfortunately, certain cost-cutting = measures=20 taken during the station's construction have lead to accidental = loss of=20 life and property. A ship is then taken and lowered into one of = many bays=20 located toward the hull. The docking areas are divided into = sections, with=20 the diplomatic and military bays having restricted access. = Starfuries are=20 housed in separate launch bays in cobra shaped projections along = the round=20 front of the station, hence their common name "Cobra Bays." The Service Collar is the name for the structure immediately = south of=20 the command and docking sphere at the head of the station. = Immediately=20 "south" of the collar is Customs and Disembarkation. Customs is a=20 hundred-meter wide chamber running in alongside the collar. While = most=20 employees are human, several aliens are employed using substandard = hardware translators. The seventy levels of Blue Sector mostly house the 8,000 = station=20 employees. Several mess halls and rec areas are in Blue Sector. = Also in=20 Blue Sector are the Medlabs, staffed by highly trained = xenobiologists who=20 tend to the ambassadors and Earth Force personnel. Medlab One = (Blue 7) is=20 a small facility exclusively used by the Medical Chief of Staff, = Doctor=20 Stephen Franklin. There are larger medical facilities, resembling = proper=20 hospitals, elsewhere on the station. The Babylon 5 Council = chambers are=20 located here as well. A recent addition to Blue Sector is the = Strategic=20 War Room, from which the Great War is monitored and = directed. |
Brown Sector =20
Function: Commerce and Transient Habitation Because of its location to the docking area and customs, Brown = Sector=20 is dedicated to the thousands of beings passing through the = station on a=20 daily basis and aliens with special requirements. Temporary = lodging and=20 commercial (including some of the more shady restaurants and = clubs) are=20 dedicated to travellers, traders, and others. Aliens requiring alternate atmosphere and gravity conditions = live in=20 the Alien Sector. While most aliens residing here require special=20 atmosphere mixes, oxygen breathing aliens tend to gravitate here, = away=20 from the overabundance of humans elsewhere. The alien sector is = not all=20 blank corridors curtained in noxious gasses, the Hanging Garden = houses=20 various varieties of alien plant life suited to a methane-ammonia=20 atmosphere. The Hanging Garden got its name from the various = spheres of=20 soils that hang suspended from the ceiling by thick chains. Most = of the=20 alien growths are phosphorescent. The Dilgar War Memorial was = erected here=20 to commemorate the worlds and species that fell to the = Dilgar. |
Green Sector Function: Diplomatic Habitation and Facilities Green Sector is set aside for the residence of the alien = ambassadors,=20 dignitaries, and their parties. Limited facilities are available = for=20 aliens whose atmospheric needs are not so severe that they must = live in=20 the Alien Sector. Diplomatic quarters for the major powers are = located in=20 Green 2. Each ambassador has diplomatic immunity and the quarters = of each=20 ambassador are considered to be part of their world's territory. = Since a=20 complete suite of offices for each ambassador would take up most = of the=20 station, diplomats are given priority access to the station's = meeting=20 rooms, conference centers, and auditoriums. |
Red Sector Function: Habitation, Commerce and Leisure Facilities The hollow interior of the rotating section is called the =
Garden. Its=20
main purpose is to provide food and oxygen and water reclamation =
for the=20
station. Most of the food grown here do not require seasonal =
changes,=20
since there are no seasons in this artificial environment. Foods =
that do=20
need seasonal variation are grown in separate hydroponic areas. In =
addition to necessary insects cultivated in the zoos below the =
"ground,"=20
birds are also in the Garden -- all of which are now used to the =
new=20
physics of flying in this environment. No one is allowed to camp =
out on=20
the interior -- anyone doing so is arrested for destroying =
precious crops.=20
A small percentage of the 12 square miles of vegetation is used =
for=20
recreation. The Garden offers the following amenities to station=20
inhabitants: a hedge maze, Zen garden, sports fields, recreation =
lake, a=20
rotunda, mosque, a pavilion, and the high class Fresh Air =
Restaurant.=20
Supporting the park plantlife is twenty meters of dirt, under =
which are=20
four levels of hydroys, support systems, storage and silage units, =
water=20
and oxygen reclamation units, chemical processors, farm equipment =
garages,=20
and insect zoos. Wrapped around the "southern end" of the Garden is Red Sector; =
the Zen=20
Garden and the Maze have Red Sector addresses. The interior of Red =
Sector=20
is lined with marketplaces, business areas such as the Zocalo, =
Hotel=20
suites, casinos, bars, brothels, hundreds of shops, stands, bars,=20
restaurants, and clubs. Places to see: |
Gray Sector Function: Construction and Manufacturing Gray Sector is the industrial center of Babylon 5. = Manufacturing and=20 maintenance facilities that cannot be located the the populated = sections=20 of the station are located here. Power regulation stations, food=20 production facilities, and waste processing facilities are also = located=20 here. Access to this section is restricted to station operations = personnel=20 only. It has a total of 30 levels at its widest point. Gray 14 houses environmental support, cooling areas (for the =
fusion=20
reactor), and storage space. Gray 17 was hidden from station =
records by a=20
cult and was ignored by maintenance workers as a blueprint glitch =
for four=20
years. Station folklore said that the area around Grey 16 and 17 =
(actually=20
18) was haunted. A number of maintenance workers claimed to have =
seen=20
strange lights and heard unusual noises. There were problems with =
scans=20
and communications here, and several missing people were last seen =
in that=20
area before they disappeared. It wasn't until the station's =
security chief=20
discovered the missing level was stolen by the Cult of the =
Universe and=20
that the cause of the disappearances was a zarg. |
Yellow Sector Function: Zero-Gravity Cargo Bays and Docking, Maintenance, = Defense=20 Systems In the fore of the station is the zero-gravity docking bay = entrance.=20 Two docking "horns" frame the bay, to help guide and stabilize the = huge=20 bulk freighters. Once parked in front of the area, a freighter is=20 offloaded, refueled by the "hose jockeys," and ofttimes loaded up = again.=20 The zero-g bays extent well into the middle of the station, just = above Red=20 Sector. Although the area is stationary, it is accessible from = many parts=20 of the habitable sections of the station. |
Downbelow "Downbelow" is a term used to describe the unused parts of the = station=20 (mostly those levels nearest the outer hull) where the homeless, = or=20 Lurkers, eke out a living. Trapped on the station for various = reasons,=20 most die here unknown and unremembered. Commerce runs primarily on = barter.=20 It is estimated that Downbelow accounts for nine-tenths of the = station's=20 crime. "Downtown" is an area between the hull and the = water=20 reclamation systems situated in levels 50 and 51 between Blue and = Grey=20 Sectors. It is full of heavy machinery, lead walls and pipes and = was=20 welded shut when the station went online. Water and Waste = reclamation=20 systems are on decks 49-51 of blue and gray sectors. = |
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